Spell
NormalBurst Stream of Destruction
Archetype:
Blue-Eyes
View:
7583
If you control "Blue-Eyes White Dragon": Destroy all monsters your opponent controls. "Blue-Eyes White Dragon" you control cannot attack the turn you activate this card.
Burst Stream of Destruction — Power Evaluation
Final Score: 59 ± 8 · Confidence: Medium
- Intrinsic: 59 · Deck: 59 · Meta: provisional
- Primary role: Board breaker · Secondary: Removal
Why it scores here
Burst Stream converts one Spell into the destruction of every monster the opponent controls, which is a strong board-clearing effect. Its power is gated by a single condition, controlling Blue-Eyes White Dragon, so the score depends on that condition being met and on the spell surviving a response. The high deck count (all 400 sampled decks run it, with 99.8% pairing with Blue-Eyes White Dragon) confirms it is a consistent Blue-Eyes staple, not that it is intrinsically strong, so it earns no inflation from frequency. Its ATK/DEF is 0 and irrelevant here.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Live in every sampled deck alongside Blue-Eyes White Dragon, but the activation needs that monster on the field, and no searcher or starter data is supplied (inferred from deck data; medium confidence). |
| Combo & Conversion | 60 | Text says one activation can destroy all opponent monsters when the condition holds, a large conversion, but no combo boards are supplied to confirm it (inferred from card text). |
| Resource Economy | 60 | One card removes all opposing monsters, a strong card-for-board trade with no refuel or draw, so economy is roughly even to favourable (inferred from card text). |
| Effect & Interaction | 70 | Mass destruction of the opponent's monsters is strong opponent interaction; it can still be answered in response, and no negation data is supplied (verified from card text; response risk inferred). |
| Material Utility | 5 | A Spell card is never Material, so it contributes no material value (verified from card type). |
| Resilience & Flexibility | 40 | A single spell that depends on Blue-Eyes White Dragon on the field and can be negated, with no recursion or redundancy evidence (inferred from card text; partial support from deck data). |
| Deck-Building Efficiency | 60 | One copy on average and no garnet or lock restriction, but it is dead without its Blue-Eyes White Dragon condition, which limits splashing (observed from deck data copies; inferred from text). |
Calculation
Weight profile: 0.7 Board breaker + 0.3 Removal. Intrinsic ≈ 59, Deck ≈ 59, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Destroys all opponent monsters in one activation when the condition holds
- Consistent Blue-Eyes staple: 400 of 400 sampled decks run it with 1 copy on average
- Single copy, no garnet or lock cost
Weaknesses
- Dead without Blue-Eyes White Dragon on the field
- Spell card: contributes nothing as material
- Card disadvantage of one card for many monsters with no refuel
Counters / choke points
- Spell negation in response to activation (generic; no specific negation cards are supplied in evidence)
- Removing or preventing the Blue-Eyes White Dragon condition before activation (inferred from the text)
Best use
Board breaker that clears the opponent's field when Blue-Eyes White Dragon is controlled. Decks: Blue-Eyes. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: destroy all opponent monsters if you control Blue-Eyes White Dragon; Card type: Spell, so no material value; Decks: 400 of 400 sampled decks run it, 1.04 copies average
- Observed: Blue-Eyes White Dragon is a partner in 99.8% of sampled decks; Usage_statistics: 100% inclusion in two archetypes at 1 copy
- Inferred: Board-clearing strength in practice, since no combo boards are supplied; Activation timing and response risk from generic spell rules
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited)






